There usually isn't a huge difference between 1% and 10% HP (10.98 HP bonus VS 9.08), and the more health they have, the less likely they are to get killed by a random event like a weather attack, a critical hit, counterattack or a between-turn summon. Avoid putting foes critically low on health.Add in more things that have an effect, and keep in mind that low health alone won't do it for stronger foes. As seen from the formulas above, when the capture fails, it is a sign of bad preparation, not bad luck.Considering randomization, guaranteed capturing requires 111.(1)2 points, though 112 is simpler to remember, and the minimum required for very small capture chance is 90.(90)1 or 91.īox shaking provides a visual indicator on how close you were to scoring 100 points.Īdditionally, escaping the box counts as "forced movement" and thus cures the Freeze status from the foe. Base catch score * HP bonus * status bonus * debuff bonus * luck and equips bonus * monster card bonus, with the result randomized by ☑0%.Īt least 100 points must be scored for the capture attempt to be successful.A 1P custom game increases all foe base catch scores by 2, and then adds a 1.4x multiplier to them.A 2P custom game increases all foe base catch scores by 1, and then adds a 1.15x multiplier to them.The "Cowardly Foes" cheat adds a 1.3x multiplier to foe base catch score.There are a total of 5 cards which boost capture rate, with each adding 0.02 to the multiplier (max +0.1).Neither does the upgrade level of equipment.See the Status Effects tab for these statuses on the target. This applies to Good Luck and Bad Luck on the player, not the foe.Specified as displayed by in-battle icons, red color meaning positive value and gray meaning negative.How far one status is stacked does not matter, only whether it's inflicted at all.In other words, stronger foes must first be weakened for their Lovable-reserved patterns to take effect, and weaker ones can also fall under the mark if buffed up enough.Įach type of multipliers is stored separately. The formula used to calculate the chance of capturing a foe ( see below) is also used to determine whether a foe should ignore the Lovable status if all front players have it, requiring to score >55 points (without taking into account the equipment+luck multiplier) to respect the status. Unusual Torture - use a summon as a material to upgrade an equip.Boss's Boss - capture Jotun or a foe with ≤4 base score.Beast Tamer - capture a foe with ≤20 base score.Gotta Catch 'em All - capture 151 different foes (added in the v2 update).None Are Free - capture 100 different foes.None Are Safe - capture 50 different foes.Capturing the same foe several times doesn't improve the summon in any way, but can still be used as an alternative for killing, primarily to avoid on-death abilities like Fishes' missiles.Īs a sidenote, the size of the box that is dropped when capturing a foe determines the foe's Holiday Item ( Red Envelopes, Heart Chocolates, Halloween Candy, Candy Canes and Easter Eggs) drop rates, the bigger the box, the higher the chance for the foe to drop them (which essentially translates into stronger enemies having higher drop rates than weaker ones). Capturing also unlocks the Bestiary entry for the foe, if it wasn't scanned yet. The summon can be used indefinitely, unless given to an NPC for a quest or sacrificed to upgrade an equipment piece, which would require the enemy to be captured again in order to use it, even if it was captured more than once previously - i.e., captured monsters don't stack.īattle rewards are unaffected, meaning the foe would still drop loot and everything else as if it died. Once captured, you can choose a nickname for the summon (except when Chinese, Japanese or Korean language is chosen in the game's options, or if playing on the Mobile platform, to reduce the number of different characters needed), which can be renamed by dragging a summon to the "Rename Summon" box in the summons menu. Unlike the Pokémon franchise the mechanic is inspired by, very little randomness is involved (and boxes' visual appearance have no impact on it) instead, the focus is on debilitating the foe - the stronger is the foe considered, the more negative status effects and debuffs have to be inflicted onto it to capture it. It is done through the new Capture Foe tactic, which throws a box at the enemy chosen. Capturing (also called Catching) is a new mechanic introduced in Epic Battle Fantasy 5, where most foes in the game (including bosses) can be captured/caught to be later used as summons.
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