Is there a reason for changing the genre to open world action-adventure? Last year, you introduced Crimson Desert as an MMORPG. Read on!"Īlso the devs further clarify here, it’s not an MMORPG it’s an open world action adventure. Pearl Abyss has since provided us with a translated interview script with a few of Crimson Desert’s developers which will once and for all clear up all questions. However, as more details were revealed recently and the game title missing an “Online”, confusion started to reign in the community. " Since Crimson Desert was first announced, many gamers (including myself) had the impression that the game is a spiritual successor to Black Desert Online, hence determined that it is a MMORPG (Pearl Abyss did mention it was a MMORPG as well). Read the article it’s not an MMO, its a SP game with MP options, as stated here in the first sentence of the article below, the Devs and trailer talk in depth about the SP story and characters and the Main character which is a set person which would not be present in a strictly MMO like Black Desert. I prefer to set my bar low to be positively surprised in the future than the other way around. My only concern is that it still is a MMORPG made by a relatively-new studio, so I don’t expect something in the likes of what Obsidian and Bethesda offers. The reason for my comment about toning down expectations is because there are people expecting it to look like Avowed or Elder Scrolls VI.Īlso, let me make myself clear: I liked what I see from the trailer and I was really surprised by how a step up it looked when compared to Black Desert. Even during Crimson Desert’s trailer we could see some segments with really odd graphics and low framerates. … MMORPGs are not known for being a graphic showcase or anything like that. ![]() In the end, we are confident that we will be able to sufficiently deal with the issue through optimization before the game releases. We have accumulated an extensive know-how of our proprietary engine over a long period of time. We are not concerned internally about the frame drop.We are worried about the frame issue seen in the trailer ![]() Our goal is to create a game that allows as many users as possible to play on a variety of platforms.
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